On the other end, the challenge and the players who are really skilled - that's actually a little easier for us because we have a lot of really skilled players in the office so we can just turn around and say "come play this, how does it feel?" That's still a ton of iteration maybe it feels too easy and we need to make it hard. We watch them play and there are many cycles of bringing people in, watching them play and then responding to their feedback. We do a lot of internal "new user tests", where we bring in brand-new players who have never picked up StarCraft. ![]() ![]() ** StarCraft as a whole is 17 years old, steeped in lore, and with a dedicated player base - how do you achieve balance between making new instalments accessible for new players and enjoyable for veterans?**A lot of iteration on our part.
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